International 100
The flagship game: 20 pieces, flying kings and maximum capture.
Draughts is a family of games, not a single set of rules. From the international 10×10 classic to fast-moving Turkish dama, discover the ideas that make every variant its own game.
Draughts games are two-player, turn-based strategy games played with opposing sets of pieces on a grid. Players move, capture opposing pieces, and usually promote a man on the far side of the board. The usual aim is to remove or immobilise the opponent.
The familiar details are not universal: boards may be diagonal or orthogonal, captures may be compulsory or optional, kings may be short- or long-range, and a few relatives use stacking or placement. This atlas includes games that preserve that shared draughts idea while making a meaningful change to its rules.
“Draughts” is the international name; “checkers” is commonly used in North America. Both describe this remarkable family of strategy games.
Seven established forms are represented by FMJD disciplines or sections. Select a card for its Atlas profile; use the FMJD mark to open the federation’s page.
The flagship game: 20 pieces, flying kings and maximum capture.
Short kings and forward-only man captures.
International rules compressed to 64 squares.
Flying kings, backward capture and immediate promotion during a sequence.
Forward men, flying kings and maximum capture.
Orthogonal movement, long kings and maximum capture.
Diagonal and orthogonal capture on the 100-square board.
Choose any game from the complete atlas below to load its rule profile and prepared example here.
Played on dark squares. This is the largest branch, with different choices about long kings, backward capture and capture priority.
Pieces travel orthogonally rather than diagonally. Turkish Dama's long kings and 16-piece setup create a very different rhythm.
These variants bend the familiar formula — stacking pieces, mixing movement directions, or placing pieces during play.
Every entry is tagged by the rule that changes the game. Select a card to load its rules profile and prepared positions, or use the filters to compare families.
Each variant should be described through the same independent dimensions. This prevents labels such as “maximum capture” or “flying king” from hiding the decisive exceptions.